Documentation for Users  1.0.1
Perception Toolbox for Virtual Reality (PTVR) Manual
Placing objects with 3 coordinates

😎 Note 1: In this section, all figures and examples illustrate the use of GLOBAL (aka WORLD) coordinates) to place objects.
😎 Note 2: If you want to use LOCAL coordinates, see the next Sections: Placing objects with 2 coordinates on Screens or Placing objects after coordinate transformations.

This section is divided into the following sub-sections:

😎 Reminder: If you need an extensive summary of relevant information on the different ways of placing objects, do not forget this helpful CHEATSHEET.

😎 Tip: when you set the 3D position of a symmetrical object, this position is applied to the center of this object. If the object is asymmetrical, like a chair, then this position is applied to the pivot of this object

Image from Raspberry Pi Foundation -, CC BY-SA 4.0, via Wikimedia Commons.